Oussama
Mabrouk
One developer, whole games
I build the whole game: core loop, art pipeline, tuning and the SDK work that comes after. Every build ships as a self-contained static bundle, so there is nothing to host and nothing calling home.
Oussama
Morocco
Every game starts as a one-week prototype. If the loop is not fun without art, it does not get art.
Toolkit
- Phaser 3 & PixiJS
- TypeScript & WebGL
- Mobile-first controls
- Level design & tuning
Projects
Both run in the browser with no install and no login. Hit play, and they start.
Rescue Her
Hyper-casualOne-tap bouncing. The monster took her to the top of the tower: climb all 200 floors and bring her back.
Vanilla JS & Canvas · Portrait & landscape
Slam Doll
Hyper-casualOne-tap ragdoll physics. Time the slam, clear the platform, free the doll.
Vanilla JS & Canvas · Portrait & landscape
Let’s ship
a game!
Looking for titles for your portal, or a developer to build one? Tell me what you need and you get a reply within a day.